Dancing Clothes is an 3D Animation Digital Art Film maded in Houdini & Marvelous Designer


The idea of reflecting the character without a body was exiting for us. We associated not using a body with the feeling of lack of identity within augmenting human population. Human variety and confusion brought a structure that will not lose its pace to "Dancing Clothes".

The thing we need is reflecting the emotional state, soul and characteristics of the character.

The truth is, the movement itself and the moment.

Motion - motus

We produced our motion models according to average female and male types. We were obliged to show the motion without using bodies. We had to bring together character variety and a clear body language within a minimal structure.

Design - consilio

We paid attention on motions while designing the clothes. The clothes had to be a part and continuation of the moment. Hence we used tassels which swing according to motions, hoods which hops with the character or structures in contour lines in details.

Place - locus

The place had to contrast the character in order to highlight. We designed the place with suitable patterns to dynamic structure and with our abstract structure


Body Simulations: DAZ3D
Cloth Simulations: Marvelous Designer
Texturing: Substance Painter
Rendering: Redshift for Houdini.
Final montage and color correction: After Effects

Dancing Clothes in Houdini & Marvelous Designer

Creative Commons License - Sound & Music; Song: What You Want Artist: Jonas Aden Source: Future House Music Jonas Aden - What You Want (Original Mix) by stylexpansion is licensed under a Creative Commons License.

What is Houdini?

Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.

The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.

Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.

While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.

Houdini | 3D Procedural Software for Film, TV & Gamedev | SideFX

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