November 27, 20191 Comment

Gökhan Doğan x MUSIAD – Vizyoner 19 // Audio Visual Mapping Performance

Gökhan Doğan x MUSIAD - Vizyoner 19 // Audio Visual Mapping Performance

At the Visionary Summit organized by MÜSİAD, the theme of "Digital Future" was handled. President Recep Tayyip Erdogan with the participation took place in Haliç Congress Center on November 27, 2019 summit was organized with a panel series titled "National Technology Initiative and the Digital Turkey", "Digital Commerce Economics", "Global Turkey's National Manufacturing Industry and the Market", "The Future of the Digital Economy and Money”,“The Future of Cities and Our Resources ”and also“ Our Digital Future Values ”.

The panel held with the aim to shed light on studies carried out in Turkey for the development of the global, development of technology of our century has passed with a detailed presentation on the impact on both economic and human areas.

At the summit, an opening was made with “Audio visual mapping performance” to represent the main titles of this panel series.

Credits - Direction & Animation : Gökhan Doğan Digital Arts Concept Development : Gökhan Doğan, Barış Serdar Documentation : Ege Adıyaman, Mustafa Batuhan Saraçoğlu Agency : BANZ Studio Client : MUSIAD Sound : Opus Jingle

October 18, 20192 Comments

The Journey of Being

"The Journey Of Being" was screened as part of "Immersive Art Festival", at "Atelier des Lumieres" in Paris, France. Using 140 video projectors and a spatialised sound system, Atelier des Lumieres covers a total surface area of 3,300 m2.

“The yearning tormented my mind, I searched the heavens and the ground. I looked and looked, but failed to find, I found Him inside man at last.”

Yunus Emre

We, as human beings, as a dusty molecule of this universe, all mysteries of ‘Being’ lies within ourselves. In this project, we aim to reveal the journey of an individual hoping to reach this mystery.

To visualize this, we designed a seven-stage journey from human creation to the Big Bang. Stages are held from an universal perspective as a process even though the roots of the concept are based on Mysticism.

September 9, 20192 Comments

OMM x Gökhan Doğan – Cometa

OMM x Gökhan Doğan - Cometa
// Machine Learning Reinforced Interactive Floor Mapping

Gökhan Doğan / @badqode /, a digital artist who proceeds his artwork in İstanbul, has been making tremendous impressions with Installation, Digital Artwork and Sculpture works for both domestic and international festivals for 5 years. His last published artwork Cometa, took place within Eskişehir's first and only Modern Art Museum @ommxart and presented a surrealistic experience to the visitors by Digital Art and Machine Learning system developed from @google Tensor Flow technology.

Cometa re-defined the perseption of space with the 252 square meter canvas for over 1200 visitors on the night of September 7th.

Starting out from the concept of comets, Cometa presented visitors the chance to create their individual artwork by leaving star dust on path they walk within their time and space journey, while leading them to the museum building.

March 21, 20191 Comment

Houdini Junk Series | Growing Dots

Here is Growing Dots from My Houdini Junk series.

My Houdini Junk Series Vol.0

My Houdini Junk Series

My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.

My Houdini Junk Series

Check out all collection from : MY HOUDINI JUNK - BADQODE

What is Houdini?

Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.

The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.

Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.

While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.

Houdini | 3D Procedural Software for Film, TV & Gamedev | SideFX

What exactly does do?

Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.

New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.

Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.

Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.

The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.

it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.

Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.

Who uses?

Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.

Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.

For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.

When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.

Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.

it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.

While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.

In which creative projects is used?

It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.

It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.

In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.

Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although Houdini can render any scene, the software is best known for its fluid-like effects and other simulations like it.

it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.

Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.

Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.

3D Animation, Digital Arti, NFT Artwork

Check out our Digital Art Portfolio from


Interested in working together?

By browsing on you agree on using cookies.
Find out more about cookies in the the privacy policy 


Instagram  -  YOUTUBE  -  MEDIUM  -  Béhance  -  VIMEO  -  LinkedIn  -  DISCORD COMMUNITY