November 27, 2017No Comments

Houdini Junk Series | Peeling Clown

Here is Peeling Crown #013A from My Houdini Junk series. It created with Cloth and Growth Simulation in Houdini 16 and rendered in C4D's Octane Render.

My Houdini Junk Series Vol.01

My Houdini Junk Series

My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.

My Houdini Junk Series

Check out all collection from : MY HOUDINI JUNK - BADQODE

What is Houdini?

Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.

The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.

Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.

While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.

Houdini | 3D Procedural Software for Film, TV & Gamedev | SideFX

What exactly does do?

Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.

New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.

Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.

Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.

The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.

it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.

Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.

Who uses?

Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.

Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.

For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.

When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.

Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.

it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.

While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.

In which creative projects is used?

It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.

It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.

In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.

Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although Houdini can render any scene, the software is best known for its fluid-like effects and other simulations like it.

it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.

Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.

Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.

3D Animation, Digital Arti, NFT Artwork

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August 26, 2017No Comments

Abysmal – Ars Electronica 2017 Deep Space

Nothing like our Deep Space 8K to really show someone's work in stunning detail - like "Abysmal". See it live at #arselectronica17 ! # prix ars electronica 2021

Abysmal - Ars Electronica

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

Abysmal means bottomless; resembling an abyss in depth; unfathomable.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

Perception is a procedure of acquiring, interpreting, selecting, and organizing sensory information. Perception presumes sensing. In people, perception is aided by sensory organs. In the area of artificial intelligence, perception mechanism puts the data acquired by the sensors together in a meaningful manner. Machine perception is the capability of a computer system to interpret data in a manner that is similar to the way humans use their senses to relate to the world around them. Inspired by the brain, deep neural networks (DNN) are thought to learn abstract representations through their hierarchical architecture. 

Deep learning is part of a broader family of machine learning methods based on learning data representations, as opposed to task-specific algorithms.

Deep learning emerged in the last decade and extremely changed and is still changing our current and future world. It refers to a ‘deep mining of data’ with so-called deep neural networks: neural networks having so many layers.  What a net is doing is cascading simple linear transformations to represent highly non-linear functions that could efficiently extract the basic structures and patterns within the data and map to an output of ‘making sense of input’. Yes, neural Nets is a cascade of layers: Those are hidden: who knows what is exactly happening! As one adds more and more ‘hidden’ layers, so the network gets deeper and one makes it able to represent any function: they are universal approximators. But getting deeper comes with a price: more layers mean more parameters to tune. Learning millions of parameters requires big data, otherwise, neural networks will fail. The learning/tuning process is a game of step back and forth in the space of numbers with a well known back-propagation technique. This game is played in training the networks — just like training a human which learns from his experience — well, mostly from his mistakes.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

A type of neural layer is Convolutional Neural layer which turns a network to a Convolutional Neural Network -- a neural network with particular ability to extract rich contextual information from image-like data, mimicking how a human observer understands the ’seen’ world, by expressing it in terms of non-seen, non-attended, non-humanly-expressible basic structures. How and why it performs far better than any other machine learning techniques and continues to even beat human-level performance is a hot topic and several technical proofs from optimization, probability, and statistics, mathematics, control theory, etc. perspectives are available, but it is still a pipeline of linear transformations, nothing more...

The work mostly shows the ‘hidden' transformations happening in a network: summing and multiplying things, adding some non-linearities, creating common basic structures, patterns inside data. It creates highly non-linear functions that map 'un-knowledge' to ‘knowledge'. As our time creates quintillions of bytes of information per day, how can we make sense of this huge amount of data? Let networks do it four ourselves. We give all the human knowledge and experience to the net then it will make sense of everything. As our life is becoming non-sense, maybe we expect NN to learn and give us the sense of it.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
3D Animation, Digital Arti, NFT Artwork

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www.badqode.com

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February 22, 2017No Comments

Fenerbahçe E sports Team’s Logo Animation

This logo animation made for Fenerbahçe Esport Team. Modelled and animated in Element 3D & After Effects. Don't forget to check out

This logo animation made for Fenerbahçe Esport Team. Modelled and animated in Element 3D & After Effects. Don't forget to check out

Check out our showreel & portfolio : https://www.badqode.com

Fenerbahçe E Sports Team

Fenerbahçe Esports ( fenerbahceespor.com ), or Fenerbahçe for short, is the electronic sports branch established by the 1907 Fenerbahçe Association on October 14, 2016, but transferred to Fenerbahçe SK as of January 01, 2022. In addition to the esports team in the Champions League in League of Legends, the branch also has FIFA, NBA2K, Apex Legends, Arena of Valor, Valorant, PUBG Mobile and Honor of Kings teams.

This logo animation made for Fenerbahçe Esport Team. Modelled and animated in Element 3D & After Effects. Don't forget to check out
Fenerbahçe E sports Team's Logo Animation

History

The team was established on October 14, 2016, when the 1907 Fenerbahçe Association, headed by Ali Koç, took over all the rights of the SuperMassive TNG team in the Championship League.[1][2] On November 23, Thaldrin became the first name to join the team and assumed the role of team captain.[3] On November 24, coach Chris "MoSiTing" Würger joined the team.[4] On December 10, 2016, it was announced that Reach, Frozen, Un1tback, J1mmy and JAPONE joined the team.[5] On January 8, 2017, Padden and Elysion joined as 2 shooters.[6] Despite beating HWA Gaming 3-2 in the semi-finals, 1907 Fenerbahçe failed to deliver what was expected in the winter season, but lost to SuperMassive 3-1 in the semi-finals and was eliminated in the semi-finals. Having parted ways with Elysion, Un1tback and Reach in the summer, 1907 Fenerbahçe transferred Move. The team, which started this season with momentum, finished the regular season in the 1st place. Although no favorite was shown in the final, he became the champion by defeating SuperMassive 3-0 in the Turkish Grand Final played at Ülker Sports and Event Hall on 19 August 2017.

1907 Fenerbahce, who parted ways with Move and transferred Chaser to the season in 2018, could not start the season as they wanted and finished the regular season in 3rd place by performing well below the previous year. In the play-offs, they lost 3-1 to Team Aurora in the quarter-finals and fell short of expectations. Transferring Move again in the summer season, the team nevertheless performed close to the winter season and finished the league in 3rd place. Although they beat Bursaspor Esports 3-1 in the play-offs, they lost to SuperMassive 3-1 in the semi-finals and were eliminated in the semi-finals.

The management, which took radical decisions in 2019, parted ways with all its players except Only35 and formed a team from the beginning. Gians Gaming's former top laner Ruin in the top lane, Kirei, who was the jungler of Dark Passage last season, in the jungler position, Bolulu, who is part of the Red Bull Factions 2018 champion Team Forge team, in the middle lane, played last season in Bursaspor Esports. They transferred Hades, who became a member, and Japan, where they won the Summer season championship together. They finished the season 1st with 14 consecutive wins and became champions by beating SuperMassive 3-0 in the season finale. Having had the worst season in its history in the summer season, the team finished the first 9 weeks of the league second with 7 wins and 2 losses, but finished the league with 9 wins and 9 losses and finished 6th. They lost 3-1 to Galatasaray in the play-offs and were eliminated in the quarter-finals.

This logo animation made for Fenerbahçe Esport Team. Modelled and animated in Element 3D & After Effects. Don't forget to check out

January 4, 2017No Comments

We are invited to the Denver Museum of Nature & Science for IMERSA

THE IMMERSIVE EXPERIENCE - IMERSA
THE IMMERSIVE EXPERIENCE - IMERSA

We are invited to the Denver Museum of Nature & Science for IMERSA Immersive Research Science & Arts. Our awarded fulldome performance ''Bioinspire'' will be screened within IMERSA 2017. See you in the U.S. !

Check Out our all performances from www.badqode.com

3D Animation, Digital Arti, NFT Artwork

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www.badqode.com

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The Denver Museum of Nature & Science is a museum that showcases the natural and scientific world.

Denver Museum of Nature & Science

The Denver Museum of Nature & Science is a museum that showcases the natural and scientific world. The museum was founded in 1909 by Charles A. Lory, Jr., who wanted to create an institution for the general public to learn about nature and science. The museum has been around for over 100 years, and its mission is to provide a resource for people to learn about nature and science through interactive exhibits, programs, research, education, and more.

IMERSA

THE IMMERSIVE EXPERIENCE

IMERSA fosters the growing interest in digital fulldome cinema, immersive entertainment, performance art and virtual experiences through its Summits and activities 

Dome mapping

is the process of creating a 3D representation of a space on a 2D surface. A dome map can be created using any form of media, such as video, photography, or animation. The resulting map is usually displayed on a large screen and viewed from the inside, with viewers standing in the center and looking up. This type of mapping has been used in many different fields to create representations of spaces that are difficult or impossible to view from all angles at once. It has been used for architectural renderings, interior design displays and even for visualizing stadiums during sporting events.

January 2, 2017No Comments

Architectural Mapping ‘Lines’, IMAPP featured on IdN

Our latest projection mapping show 'Lines' featured on IdN. Cheers everyone! 🤘🏻

www.idnworld.com/onair/?id=Void-LinesMappingPerformance

Watch our latest architectural projection show ‘Lines’ which turns the second largest administrative building in the world into an immersive architectural experience in imapp ! 23.000 square meters of projection surface has mapped using more than 104 projectors over 2.000.000 ANSI lumens. It has been billed as  the biggest projection mapping show in history.

IMAPP

The largest 3D video projection mapping contest in the world – iMapp Bucharest, organized by the Municipality of Bucharest, through creart – the Center for Creation, Art and Tradition, brought together more than 40.000 people on the 24th of September, in Constituției Square, for the third edition of the event.

iMapp Bucharest 2016, one of the biggest 3D multimedia shows in the world, organized by The Municipality of Bucharest thru creart – The Center for Creation, Art and Tradition of the Municipality of Bucharest, has announced its shortlist for the third edition of the imapp festival!

iMapp Bucharest stands for video projections on the second largest administrative building in the world, more than 104 projectors used, 23.000 square meters of projection surface, over 2.000.000 ANSI lumens and one huge stage. Each year, in September, the best video artists in the world showcase their work on the façade of the Palace of Parliament, in front of a large audience.

Video mapping uses a complex 3D image, that brings to life the surface of the building by forms and colours, using each architectonic element in order to personalize and reshape the gigantic area of the construction. Thus, the “outline” of the building becomes the main protagonist of a dynamic show of sound, colour, light, a true optical illusion.

2016 | iMapp Bucharest
Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

Lines A/V Architectural Mapping Performance

the Palace of Parliament in Bucharest, Romania, 2016, imapp

Lines

is an abstract mapping show which took place on the facade of the Palace of Parliament in Bucharest, imapp which is the second largest administrative building in the world, with usage of more than 104 projectors over 2.000.000 ANSI lumens, on 23.000 square meters of projection surface. It has been billed as the biggest projection mapping show in history.

Watch Full Performance of Lines : IMAPP - A/V Projection Mapping

imapp : ‘Dialogue’

is a significant concept in the contemporary world.
A dialogue consists of the lines that are intended to be spoken. It is a form of active communicative interaction, which is the result of emergence of a specific discourse can also be described as "to engage in an exchange of views". The lines in a dialogue are actually the tangible forms of our perception.

Our world is getting increasingly interdependent and interconnected. Genuine understanding seems to be the exception rather than the norm in everyday communication. We speak different conceptual languages, hold different values, embody different ways of seeing the world.

Getting the inspiration from this strong theme of our present reality, our aim was to transform our perception into light and sound, using one of the biggest buildings in the world as our dynamic display. In this way, we had the chance to share a moment with the audience in order to create an abstract way of dialogue.

Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

Our latest projection mapping show 'Lines' featured on IdN. Cheers everyone! 🤘🏻

www.idnworld.com/onair/?id=Void-LinesMappingPerformance

December 14, 2016No Comments

Lines A/V Architectural Mapping Performance – IMAPP 2016

Watch our latest architectural projection show ‘Lines’ which turns the second largest administrative building in the world into an immersive architectural experience in imapp ! 23.000 square meters of projection surface has mapped using more than 104 projectors over 2.000.000 ANSI lumens. It has been billed as  the biggest projection mapping show in history.

IMAPP

The largest 3D video projection mapping contest in the world – iMapp Bucharest, organized by the Municipality of Bucharest, through creart – the Center for Creation, Art and Tradition, brought together more than 40.000 people on the 24th of September, in Constituției Square, for the third edition of the event.

iMapp Bucharest 2016, one of the biggest 3D multimedia shows in the world, organized by The Municipality of Bucharest thru creart – The Center for Creation, Art and Tradition of the Municipality of Bucharest, has announced its shortlist for the third edition of the imapp festival!

iMapp Bucharest stands for video projections on the second largest administrative building in the world, more than 104 projectors used, 23.000 square meters of projection surface, over 2.000.000 ANSI lumens and one huge stage. Each year, in September, the best video artists in the world showcase their work on the façade of the Palace of Parliament, in front of a large audience.

Video mapping uses a complex 3D image, that brings to life the surface of the building by forms and colours, using each architectonic element in order to personalize and reshape the gigantic area of the construction. Thus, the “outline” of the building becomes the main protagonist of a dynamic show of sound, colour, light, a true optical illusion.

2016 | iMapp Bucharest
Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

Lines A/V Architectural Mapping Performance

the Palace of Parliament in Bucharest, Romania, 2016, imapp

Lines

is an abstract architectural projection mapping show which took place on the facade of the Palace of Parliament in Bucharest, imapp which is the second largest administrative building in the world, with usage of more than 104 projectors over 2.000.000 ANSI lumens, on 23.000 square meters of projection surface. It has been billed as the biggest projection mapping show in history.

Watch Full Performance of Lines : IMAPP - A/V Projection Mapping

imapp : ‘Dialogue’

is a significant concept in the contemporary world.
A dialogue consists of the lines that are intended to be spoken. It is a form of active communicative interaction, which is the result of emergence of a specific discourse can also be described as "to engage in an exchange of views". The lines in a dialogue are actually the tangible forms of our perception.

Our world is getting increasingly interdependent and interconnected. Genuine understanding seems to be the exception rather than the norm in everyday communication. We speak different conceptual languages, hold different values, embody different ways of seeing the world.

Getting the inspiration from this strong theme of our present reality, our aim was to transform our perception into light and sound, using one of the biggest buildings in the world as our dynamic display. In this way, we had the chance to share a moment with the audience in order to create an abstract way of dialogue.

Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

October 17, 2016No Comments

Ars Electronica 2016 – Honorary Mention

We are honored to announce that the jury of the Computer Animation/Film/VFX of Prix Ars Electronica : https://en.wikipedia.org/wiki/Ars_Electronica 2016 has selected our work: "Bio-Inspire FullDome AV Performance” for the Honorary Mention!
Thanks everyone!

Check the video if you haven't yet : http://prix2016.aec.at/prixwinner/17912/

Check out our showreel & portfolio : https://www.badqode.com

PRIXARS 2016 : We are honored to announce that the jury of the Computer Animation/Film/VFX of Prix Ars Electronica
PRIXARS 2016 : We are honored to announce that the jury of the Computer Animation/Film/VFX of Prix Ars Electronica

Ars Electronica 2016

“RADICAL ATOMS and the alchemists of our time” was the theme of the Ars Electronica Festival staged September 8-12, 2016 at multiple locations in Linz. The prime venue was, once again, POSTCITY, the former Austrian Postal Service logistics facility adjacent to the train station. It provided 80,000 m2 of exhibition space for conferences and speeches, exhibitions and projects, concerts and performances, animated films and awards ceremonies, guided tours and workshops. Here are some motifs conveying impressions of this year’s festival.

This was the Ars Electronica Festival 2016 – Ars Electronica Blog

Check Out our Latest Performance on Ars Electronica 2017 too !

Abysmal - Ars Electronica

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

Abysmal means bottomless; resembling an abyss in depth; unfathomable.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

Perception is a procedure of acquiring, interpreting, selecting, and organizing sensory information. Perception presumes sensing. In people, perception is aided by sensory organs. In the area of artificial intelligence, perception mechanism puts the data acquired by the sensors together in a meaningful manner. Machine perception is the capability of a computer system to interpret data in a manner that is similar to the way humans use their senses to relate to the world around them. Inspired by the brain, deep neural networks (DNN) are thought to learn abstract representations through their hierarchical architecture. 

Deep learning is part of a broader family of machine learning methods based on learning data representations, as opposed to task-specific algorithms.

Deep learning emerged in the last decade and extremely changed and is still changing our current and future world. It refers to a ‘deep mining of data’ with so-called deep neural networks: neural networks having so many layers.  What a net is doing is cascading simple linear transformations to represent highly non-linear functions that could efficiently extract the basic structures and patterns within the data and map to an output of ‘making sense of input’. Yes, neural Nets is a cascade of layers: Those are hidden: who knows what is exactly happening! As one adds more and more ‘hidden’ layers, so the network gets deeper and one makes it able to represent any function: they are universal approximators. But getting deeper comes with a price: more layers mean more parameters to tune. Learning millions of parameters requires big data, otherwise, neural networks will fail. The learning/tuning process is a game of step back and forth in the space of numbers with a well known back-propagation technique. This game is played in training the networks — just like training a human which learns from his experience — well, mostly from his mistakes.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

A type of neural layer is Convolutional Neural layer which turns a network to a Convolutional Neural Network -- a neural network with particular ability to extract rich contextual information from image-like data, mimicking how a human observer understands the ’seen’ world, by expressing it in terms of non-seen, non-attended, non-humanly-expressible basic structures. How and why it performs far better than any other machine learning techniques and continues to even beat human-level performance is a hot topic and several technical proofs from optimization, probability, and statistics, mathematics, control theory, etc. perspectives are available, but it is still a pipeline of linear transformations, nothing more...

The work mostly shows the ‘hidden' transformations happening in a network: summing and multiplying things, adding some non-linearities, creating common basic structures, patterns inside data. It creates highly non-linear functions that map 'un-knowledge' to ‘knowledge'. As our time creates quintillions of bytes of information per day, how can we make sense of this huge amount of data? Let networks do it four ourselves. We give all the human knowledge and experience to the net then it will make sense of everything. As our life is becoming non-sense, maybe we expect NN to learn and give us the sense of it.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
3D Animation, Digital Arti, NFT Artwork

Check out our Digital Art Portfolio from
www.badqode.com

FOLLOW US

September 24, 2016No Comments

Lines A/V Architectural Mapping Performance

Watch our latest architectural projection show ‘Lines’ which turns the second largest administrative building in the world into an immersive architectural experience in imapp ! 23.000 square meters of projection surface has mapped using more than 104 projectors over 2.000.000 ANSI lumens. It has been billed as  the biggest projection mapping show in history.

IMAPP

The largest 3D video projection mapping contest in the world – iMapp Bucharest, organized by the Municipality of Bucharest, through creart – the Center for Creation, Art and Tradition, brought together more than 40.000 people on the 24th of September, in Constituției Square, for the third edition of the event.

iMapp Bucharest 2016, one of the biggest 3D multimedia shows in the world, organized by The Municipality of Bucharest thru creart – The Center for Creation, Art and Tradition of the Municipality of Bucharest, has announced its shortlist for the third edition of the imapp festival!

iMapp Bucharest stands for video projections on the second largest administrative building in the world, more than 104 projectors used, 23.000 square meters of projection surface, over 2.000.000 ANSI lumens and one huge stage. Each year, in September, the best video artists in the world showcase their work on the façade of the Palace of Parliament, in front of a large audience.

Video mapping uses a complex 3D image, that brings to life the surface of the building by forms and colours, using each architectonic element in order to personalize and reshape the gigantic area of the construction. Thus, the “outline” of the building becomes the main protagonist of a dynamic show of sound, colour, light, a true optical illusion.

2016 | iMapp Bucharest
Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

Lines A/V Architectural Mapping Performance

the Palace of Parliament in Bucharest, Romania, 2016, imapp

Lines

is an abstract architectural projection mapping show which took place on the facade of the Palace of Parliament in Bucharest, imapp which is the second largest administrative building in the world, with usage of more than 104 projectors over 2.000.000 ANSI lumens, on 23.000 square meters of projection surface. It has been billed as the biggest projection mapping show in history.

Watch Full Performance of Lines : IMAPP - A/V Projection Mapping

imapp : ‘Dialogue’

is a significant concept in the contemporary world.
A dialogue consists of the lines that are intended to be spoken. It is a form of active communicative interaction, which is the result of emergence of a specific discourse can also be described as "to engage in an exchange of views". The lines in a dialogue are actually the tangible forms of our perception.

Our world is getting increasingly interdependent and interconnected. Genuine understanding seems to be the exception rather than the norm in everyday communication. We speak different conceptual languages, hold different values, embody different ways of seeing the world.

Getting the inspiration from this strong theme of our present reality, our aim was to transform our perception into light and sound, using one of the biggest buildings in the world as our dynamic display. In this way, we had the chance to share a moment with the audience in order to create an abstract way of dialogue.

Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

August 25, 2016No Comments

We are invited to Romania, IMAPP

We are invited to Romania, IMAPP to perform a 7k resolution pixels audio/visual experience using 104 projectors over 2.000.000 ANSI lumens, on the facade of Palace of the Parliament in Bucharest which is the 2nd biggest building in the world after Pentagon. Palace of the Parliament also has a Guinness World Record with it's 365.000 square meters space. Hope to see you in Bucharest on September 24th!

IMAPP

The largest 3D video projection mapping contest in the world – iMapp Bucharest, organized by the Municipality of Bucharest, through creart – the Center for Creation, Art and Tradition, brought together more than 40.000 people on the 24th of September, in Constituției Square, for the third edition of the event.

iMapp Bucharest 2016, one of the biggest 3D multimedia shows in the world, organized by The Municipality of Bucharest thru creart – The Center for Creation, Art and Tradition of the Municipality of Bucharest, has announced its shortlist for the third edition of the imapp festival!

iMapp Bucharest stands for video projections on the second largest administrative building in the world, more than 104 projectors used, 23.000 square meters of projection surface, over 2.000.000 ANSI lumens and one huge stage. Each year, in September, the best video artists in the world showcase their work on the façade of the Palace of Parliament, in front of a large audience.

Video mapping uses a complex 3D image, that brings to life the surface of the building by forms and colours, using each architectonic element in order to personalize and reshape the gigantic area of the construction. Thus, the “outline” of the building becomes the main protagonist of a dynamic show of sound, colour, light, a true optical illusion.

2016 | iMapp Bucharest
Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

Lines A/V Architectural Mapping Performance

the Palace of Parliament in Bucharest, Romania, 2016, imapp

Lines

is an abstract architectural projection mapping show which took place on the facade of the Palace of Parliament in Bucharest, imapp which is the second largest administrative building in the world, with usage of more than 104 projectors over 2.000.000 ANSI lumens, on 23.000 square meters of projection surface. It has been billed as the biggest projection mapping show in history.

Watch Full Performance of Lines : IMAPP - A/V Projection Mapping

imapp : ‘Dialogue’

is a significant concept in the contemporary world.
A dialogue consists of the lines that are intended to be spoken. It is a form of active communicative interaction, which is the result of emergence of a specific discourse can also be described as "to engage in an exchange of views". The lines in a dialogue are actually the tangible forms of our perception.

Our world is getting increasingly interdependent and interconnected. Genuine understanding seems to be the exception rather than the norm in everyday communication. We speak different conceptual languages, hold different values, embody different ways of seeing the world.

Getting the inspiration from this strong theme of our present reality, our aim was to transform our perception into light and sound, using one of the biggest buildings in the world as our dynamic display. In this way, we had the chance to share a moment with the audience in order to create an abstract way of dialogue.

Lines : IMAPP - A/V Projection Mapping
Lines : IMAPP - A/V Projection Mapping

August 16, 2016No Comments

We are invited to Ars Electronica 2017

We are invited to Ars Electronica 2017, to make a 3d projection show in Deep Space 8K! Abysmal, is a 3d film about the learning alghoritm of an Artificial Intelligence. It will be screening on a 16 times 9 meters wall and once again 16 times 9 meters of floor. If you'll be around Linz/Austria between 7/11 Sept., we'd be glad to share the experience with you. Cheers!

Abysmal - Ars Electronica

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

Abysmal means bottomless; resembling an abyss in depth; unfathomable.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

Perception is a procedure of acquiring, interpreting, selecting, and organizing sensory information. Perception presumes sensing. In people, perception is aided by sensory organs. In the area of artificial intelligence, perception mechanism puts the data acquired by the sensors together in a meaningful manner. Machine perception is the capability of a computer system to interpret data in a manner that is similar to the way humans use their senses to relate to the world around them. Inspired by the brain, deep neural networks (DNN) are thought to learn abstract representations through their hierarchical architecture. 

Deep learning is part of a broader family of machine learning methods based on learning data representations, as opposed to task-specific algorithms.

Deep learning emerged in the last decade and extremely changed and is still changing our current and future world. It refers to a ‘deep mining of data’ with so-called deep neural networks: neural networks having so many layers.  What a net is doing is cascading simple linear transformations to represent highly non-linear functions that could efficiently extract the basic structures and patterns within the data and map to an output of ‘making sense of input’. Yes, neural Nets is a cascade of layers: Those are hidden: who knows what is exactly happening! As one adds more and more ‘hidden’ layers, so the network gets deeper and one makes it able to represent any function: they are universal approximators. But getting deeper comes with a price: more layers mean more parameters to tune. Learning millions of parameters requires big data, otherwise, neural networks will fail. The learning/tuning process is a game of step back and forth in the space of numbers with a well known back-propagation technique. This game is played in training the networks — just like training a human which learns from his experience — well, mostly from his mistakes.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

A type of neural layer is Convolutional Neural layer which turns a network to a Convolutional Neural Network -- a neural network with particular ability to extract rich contextual information from image-like data, mimicking how a human observer understands the ’seen’ world, by expressing it in terms of non-seen, non-attended, non-humanly-expressible basic structures. How and why it performs far better than any other machine learning techniques and continues to even beat human-level performance is a hot topic and several technical proofs from optimization, probability, and statistics, mathematics, control theory, etc. perspectives are available, but it is still a pipeline of linear transformations, nothing more...

The work mostly shows the ‘hidden' transformations happening in a network: summing and multiplying things, adding some non-linearities, creating common basic structures, patterns inside data. It creates highly non-linear functions that map 'un-knowledge' to ‘knowledge'. As our time creates quintillions of bytes of information per day, how can we make sense of this huge amount of data? Let networks do it four ourselves. We give all the human knowledge and experience to the net then it will make sense of everything. As our life is becoming non-sense, maybe we expect NN to learn and give us the sense of it.

Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz
Artificial Intelligence & Machine Learning Inspired Immersive A/V Performance - Ars Electronica / Linz

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