February 13, 2022No Comments

Reimagine immersive experience in Avenuer Noir Magazine Interview

Badqode X Range Rover Reimagine Tryptic immersive experience Digital Artwork Series, Experience, Technical and Content production processes in the Avenuer Noir Magazine's February Series !
Cover : Avenuer Noir Magazine's February Series !

Badqode X Range Rover Reimagine Tryptic immersive experience Digital Artwork Series, Experience, Technical and Content production processes in the Avenuer Noir Magazine's February Series !

The meeting of digital art and reality: Reimagine

We examined the behind the scenes of the extraordinary Turkey launch of the renewed Range Rover blended with digital art.

The Range Rover, which was previewed in Turkey with its new face and features a short time ago, appeared before us with an extraordinary promotion befitting its increasing digital technologies and prestige.

Bringing the emotions to the fore and meeting with well-designed digital art and visual effects in the preview at the Mandarin Hotel in Istanbul, Range Rover left an unforgettable mark with its unforgettably exciting presentation in our minds and hearts.

The project, named Badqode X Range Rover 'Reimagine immersive experience', designed by Digital Artist and Art Director Gökhan Doğan (@badqode), one of the young names of the digital art movement that has attracted attention in our country in recent years, is a flawless work realized with the hard work of a large team.

Badqode X Range Rover ‘Reimagine immersive experience’

Reimagine immersive experience is the Audio Visual and Interactive Digital Art series hosted by Range Rover in Istanbul during the New Land Rover Launch. Voted “Best Launch” of all Range Rover Launches, this award-winning experience consists of a tryptic digital artwork experience and story.

The entire route, followed from the first moment of the experience to the last, is designed as a unique and fluid journey. From the first moment the audience enters the field of experience, Toprak Sergen's voice accompanies the story of the work and guides the audience. The Tryptic Digital Art Work experience begins with a theatrical animation performance in the first part of the work, and the second part continues with an interdisciplinary display, where the digital artwork comes together with the performing arts. The final experience section ends with a digital artwork that completely breaks the perception of space and ways of seeing. The experience route is structured in a flow from classical art disciplines to digital art disciplines.

Three Works, One Experience

The 'reimagine immersive experience' digital artwork experience includes many digital art production methods in itself. Stating that they work hard to design the work experiences as three parts of a single story setup, Gökhan Doğan states that they distinguish the story setup and tryptic composition with the three prominent features of the New Land Rover, which are defined as comfort, aesthetics and performance. The works are nourished by the dreams and orientations of the viewer on his journey as an individual with his basic motives and existential quest.

Aesthetic

While Gökhan Doğan says that our dreams and choices determine our identity, he states that they want to reflect this chaotic cycle, chaos and aesthetics in our social structure and adds the following;

“In the midst of all this chaotic aesthetics, it was inevitable to bring the audience eye to eye with the performance artist who guided them, and to associate this orientation with the individual himself. From now on, the audience was throwing the brush strokes of the work themselves, and our dreams and lives were turning into works.”

Watch : Reimagine Artwork 01 : Aesthetic

The flow in this section is fictionalized with the following sentences;

“You are an artist…
And life is your canvas.
Your choices shape your dreams.
Your dreams are about who you are…”

Of course, at this point, Doğan underlines the importance of establishing a connection between the visuals and the performance artist, emphasizing the experience of an artwork that will be shaped according to the movements and axis of the performance artist. .

For this reason, the lyrical narrative and theatrical performance that welcomes us in the first work of the performance artist and his choreography are designed in a continuous and directing form with the performance choreography of the second work.

For the last piece of the choreography, the audience is immersed in the work and the experience, and it is ensured that they move against the flow coming towards them inside the tunnel and the new visual reality.

Comfort

Watch : Reimagine Artwork 02 : Comfort

The primitive senses and curiosity of people, the individual's ability to learn, his curiosity behind the walls, and self-discovery in their caged metropolitan life are described with a theatrical element. This section is structured with the following lines;

“People change… People develop.
Curious, want to see…
He wants to experience.
He lives life by learning, understanding and discovering himself.
And while doing all this; seeks the better for himself and his loved ones.
What makes life livable is tomorrow's next glamor and obscurity."

The digital work he created was drawn into sketches after imagining it. A long time passed with the choreography and the revision of the work step by step. The sound and music design is based on the pianist and his performance, who determine the flow as the main instrument in the performance process. As one of the difficulties on the sound and music side is to construct a digital sound output on a live performance, and to set the timing for the SFXs, this difficulty was overcome by rehearsing the performance for a long time. Stating that Motion Capture studios are the biggest advantage for simulations that need to direct the images, Gökhan Doğan adds that they have integrated HTC Vive, Rococo Suit and studios for an accuracy close to 100 percent in an area of 36 square meters.

The cleaned data is used as a source for vector and field in Houdini and Cinema 4D. At the end of the performance, it was ensured that the audience continued their experience with the body language of the artist and the direction of the sound source position in the whole area.

Performance

Our productions and experiences make us feel that we exist. This quest, which is an existential orientation, asks us to explore power and performance as well as aesthetics. Saying that the search and journey guides the viewer to the reality of the work with the infinite tunnel experience, Doğan draws attention to the fact that the tunnel-length movement of the viewer begins to grow and change forms with the counter movement, with the light that represents the existence in the tunnel and welcomes the viewer. The visuals, which started with human and his search through organic forms, support the power and performance he felt during his journey with mechanical forms.

Watch : Reimagine Artwork 03 : Performance

While the form change was taken as the basis for the sound and music design, the mechanical and industrial sound samples of the vehicle's driving process were also used to complete these designs. This section is highlighted with the following lines;

“While looking for aesthetics and perfect harmony in a way...
In a way, it wants to feel power and performance!
This quest that constitutes human nature…
It is always towards the better and the new.”

Range Rover

As a result, Gökhan Doğan says that they describe this fundamental search of existence in the experience of 'Reimagine immersive experience' Digital Artworks, inspired by the sophisticated spirit and lines of Range Rover. At the end of the experience with the perception of space, Range Rover accompanies the audience with the work in the tunnel and directs it to the Reveal area.

While identifying audiences thanks to Google Tensor Flow, coordinate data was used as a source for the Generative Artifact.

The introductory setup ends with the following sentences;

“Now, all your sophisticated tastes together…
The new Range Rover is here!”

Sound and music design, editing

Although the Works Experiences have 3 different musical designs that are independent of each other, the auditory design of the entire experience is designed as a singular piece. In the sound and music design, which Banliyo Sound and Music Studios advances in contact with visual production, each piece is designed with cyclical but fluid transitions in order to be prepared for the duration of performances or experiences.

As the works that started in a theatrical flow became digital and the text matured, instrument and infrastructure changes were made frequently. The audio materials used are designed with SFX designs that strengthen the story and experience.

3D Animation, Digital Arti, NFT Artwork

Check out our Digital Art Portfolio from
www.badqode.com

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CREDITS

  • Etkinlik Tasarımı ve Organizasyon : TATU Creative Studios, Duygu Kavame , Kaan Akgün
  • Dijital Sanat Kurgu ve Tasarımı: GDDART
  • Dijital Sanatçı & Sanat Yönetmeni: Gökhan Doğan
  • Ses ve Müzik Tasarımı: BANLIYO Ses ve Müzik Stüdyoları
  • Konsept Tasarımı ve Metin Yazarı : Ali Ata Kavame
  • Yapay Zeka Teknolojik Altyapı: Otomatto , Göktuğ Vatandaş
  • Dijital Sanat Görüntü Yönetmeni: Yakar Anıl Canbolat
  • Dijital Sanat Metin Yazarı & Sanat Yönetmeni: Buse Ferruhpur, Yana Dornea
  • Dijital Sanatçılar: Gökhan Doğan, Mert Ercin
  • Karakter Animasyonu & Mocap Operatörlüğü: İbrahim Babacan, Anılkan Çolakoğlu
  • Karakter Tasarımı: Dilara Kaya
  • Ses ve Müzik Sanatçısı: Okan Coşkun
  • Seslendirmen: Toprak Sergen
  • Storyboard ve Moodboard Sanatçıları: Görkem Tükenmez - Deniz Karakoyunlu
  • Grafik Tasarımı ve Sunumlaştırma: Deniz Karakoyunlu
  • Performans Sanatçısı 1: Hande Cömertler
  • Performans Sanatçısı 2: Serap Avcı
  • Piyanist: Ozan Kaşlı
  • Fotoğraf ve Video Sanatçısı: Murat Emin Kaplan

January 3, 2022No Comments

The Best Range Rover Launch Worldwide

The New Range Rover Launch, hosting the 'Reimagine Digital Artwork' Immersive Art Exhibition, has been selected as the best Range Rover launch worldwide!

Reimagine is the Audiovisual and Interactive Digital Art series, hosted in Istanbul by Range Rover during the New Land Rover Launch Period. It is voted as the best “Best Launch“ of all the Range Rover Launches and this award winning experience consists of a tryptic digital artwork experience and a story.

Immersive Exhibition Experience with Tryptic Digital Art,

The entire route, followed from the first moment of the experience to the last, is designed as a unique and fluid journey. From the first moment the audience enters the field of experience, Toprak Sergen's voice accompanies the story of the work and guides the audience. The Tryptic Digital Art Work experience begins with a theatrical animation performance in the first part of the work, and the second part continues with an interdisciplinary display, where the digital art work comes together with the performing arts. The final experience section ends with a digital artwork that completely breaks the perception of space and ways of seeing. We have designed the experience route in a flow from classical art disciplines to Digital art disciplines. Three Works an done experience,

The 'Reimagine' Digital Art Work Experience Immersive Exhibition includes many digital art production methods within itself. We worked hard to design the work experiences as three parts of a single story plot. We separated the story setup and the tryptic composition with the three prominent features of the New Land Rover; “Comfort, aesthetics, performance.”

The works are nourished by the dreams and orientations of the audience as an individual on their journey with their basic motives and existential quest. The lyrical narrative and theatrical performance that welcomes us in the first work are designed in a continuous and directing form with the performance choreography of the second work. Continuity was tried to be ensured with the beginning and end poses of the performance that directed the audience towards the direction of progress.

For the final piece of the choreography, the audience is allowed to immerse themselves in the work and experience and move against the incoming flow through the tunnel and the new visual reality.

Comfort

We have explained the primitive senses and curiosity, through the individual's learning, the curiosity for everything they have behind walls and holding on to self-discovery in a caged metropolitan life with a theatrical element.

“ One changes… one thrives. One is curious to see whats’s behind… One wants to encounter By learning, comprehending life and exploring the inner self, deep inside. On the path, one seeks for a better, for her or him and for all around. What makes this life so livible is indeed tomorrow’s ensuing uncertainty and charm. "

Aesthetics

For us, our dreams and choices determine our identity. We wanted to reflect this chaotic cycle, chaos and aesthetics in our social structure. In the midst of all this chaotic aesthetics, it was inevitable to bring the audience eye to eye with the performance artist who guided them, and to associate this orientation with the individual himself. From then on, the audience was making the brush strokes of the work themselves, and our dreams and lives were turning into works.

" You are an artist…
And life is your canvas.
Your choices, form your dreams.
Your dreams form who you are… "

It is very important to be able to experience an artwork that will be shaped according to the movements and axis of the performance artist, and to establish the link between the visuals and the performance artist. The most difficult part of the overall Choreography was that we had to imagine not just the performer, but the work as the whole.

We imagined the Digital artwork created by the performance artist and choreographer and then sketched it. A long time passed by revising the choreography and the piece step by step.
Sound and Music design was built on the pianist and his performance, who determined the flow as the main instrument in the performance process. Editing a digital audio output on top of a live performance and timing the SFXs was one of the challenges on the audio and music side.
Rehearsing the performance for days allowed us to overcome this challenge.

Our biggest advantage for simulations that need to manipulate images was our Motion Capture studio. We integrated HTC Vive, Rococo Suite and our studio for an accuracy of nearly 100% in an area of 36 square meters.
The cleaned data was used as a source for vector and field in Houdini and Cinema 4D.
At the end of the performance, the audience continues their experience with the body language of the artist and the direction of the sound source position in the whole area.

Performance

Our productions and experiences make us feel that we exist. This quest, which is an existential orientation, asks us to explore power and performance as well as aesthetics. We guided the audience to the reality of the work with the infinite tunnel experience. Representing the existence in the tunnel, the light that meets the viewer begins to grow and change forms with the movement of the viewer along the tunnel. The visuals, which we start with the human and its search with organic forms, support the power and performance felt during his journey with mechanical forms.
We regarded a change of form as a basis for sound and music design. We used mechanical and industrial sound samples from the vehicle's driving process to complete these designs.

" While one seeks for aesthetics and an impeccable harmony,
On the other hand wants to feel power and performance!
This quest that is in the human nature…
Is always searching for the better and for the newer. "

NFT Exhibition : Range Rover,

Inspired by the sophisticated spirit and lines of Range Rover, we explained this fundamental pursuit of existence in the 'Reimagine' Immersive Exhibition Digital Artworks experience. At the end of the experience with the perception of space, Range Rover accompanies the viewer in the tunnel with the Work and directs them to the Reveal area.
We identified the audiences with Google Tensor Flow, and used the coordinate data as the source for the Generative Work.

Now, all your sophisticated pleasures are all in one …
The new Range Rover is here!
Now, all your sophisticated pleasures are all in one …
The new Range Rover is here!

" Now, all your sophisticated pleasures are all in one …
The new Range Rover is here! "

Sound and Music Design, Editing,

Although Music Experiences has 3 different musical designs that are independent of each other, the auditory design of the entire experience is designed as a singular piece of work. In sound and music design, which Banliyo Sound and Music Studios advances in contact with visual production, each piece is designed with cyclical but fluid transitions in order to be prepared for the length of performances or experiences.

As the works that started in a immersive exhibition theatrical flow were digitilized and the text got matured, the instrument and infrastructure changes were made frequently. The sound materials used, were designed with SFX designs to strengthen the story and experience.

Credits;

Event Organization and Design: TATU Creative Studios, Duygu Kavame, Kaan Akgün
Digital Art Editing and Design : GDDART
Dijital Artist & Art Director : Gökhan Doğan
Sound & Music Design : BANLIYO Ses ve Müzik Stüdyoları
Concept Design and Copywriter : Ali Ata Kavame
Artificial Intelligence Technologic Infrastructure: Otomatto , Göktuğ Vatandaş
Digital Art Cinematography : Yakar Anıl Canbolat
Digital Art Copywriter & Art Director: Buse Ferruhpur, Yana Dornea
Digital Artists: Gökhan Doğan , Mert Ercin
Character Animation & Mocap Operator: İbrahim Babacan , Anılkan Çolakoğlu
Character Design : Dilara Kaya
Sound & Music Artist : Okan Coşkun
Voiceover : Toprak Sergen
Storyboard ve Moodboard Artists : Görkem Tükenmez - Deniz Karakoyunlu
Graphic Design & Presentation : Deniz Karakoyunlu Performance Artist 1 : Hande Cömertler
Performance Artist 2 : Serap Avcı
Pianist : Ozan Kaşlı
Photo & Video Artist : Murat Emin Kaplan

December 12, 2021No Comments

Gökhan Doğan – Digital Arts and Filmmaking – International Dystopian Film Festival

At the International Dystopia Film Festival, together with our Digital Cinematographer Yakar Anıl Canbolat, we talked about our orientation to Digital Arts, our self-discovery, the topics we feed on, the current NFT world, the point where Digital Arts and Film Production meet, and our digital art pipeline.

We shared with young talents the production scheme, team editing and experience behind the success of 106 films and 33 hours of animation output that we have released in the past two years.

Unfortunately, we do not have enough time to convey details and stories in such organizations. But I am preparing a much more detailed article series for this panel over 45 minutes.

December 12, 2021No Comments

Artificial Intelligence and New Techno-Logic Developments

Artificial Intelligence and New Techno-Logic Developments will take place today at 12:15 with the participation of Moderators @benfildag and @drozgurakin , @boraerdamar , @badqode ⭐

December 12, 2021No Comments

International Dystopia Film Festival

Today at the International Dystopia Film Festival, we had the chance to have a long conversation about my art journey, GDDART, Digital Arts, Suburban, Qode Academy and many more under the name of Digital Arts and Filmmaking.

I would like to thank moviegoers, Young Digital Artist candidates and excited students for their great happiness with their participation.

December 1, 2021No Comments

QodeAcademy

With our "Academy" dream that we started in 2020, we organized free workshops for over 11 hours in total today.

We met 164 young digital artists in one year.

We are proud to have touched the lives of young digital artists from all over Turkey.

We will continue to share by continuing to believe in the value of knowledge and the sanctity of not making it available to all people for free.

Very soon again
QODEACADEMY

www.badqode.com/academy

November 21, 2021No Comments

Badqode x Shiftdelete.net Interview

It was a pleasant shoot with a lot of VR, Lidar, Mocap, candid conversation.
Thanks @hakki_alkan 🙏

November 14, 2021No Comments

Reimagine – Day 03

Range Rover x BADQODE - Reimagine
-
DAY 3
-
From 11-14 November, the New Range Rover is hosting our Audio Reactive Digital Art Performance and Interactive Audio Visual Digital Art Sculpture 'Reimagine'.

We will soon bring you this exciting production and production process, which we have been making for a long time, from its text to its visuals, from its soundtrack to its choreography, with good shares. 🦾

November 14, 2021No Comments

Reimagine – Mocap Proccess

Range Rover x BADQODE - Reimagine
-

That we created the choreography for reimagine works with @serabavcı, we recorded in our Mocap Studio. It's great solution to use @sidefxhoudini studios like us. That we achieved clean data to use in our fluid simulations without need of restoring the data. At the end of these great experiences, we able to have to charming and interactive image. We'll share this digital art performance detailed documantation with you in a few days. And also right next to it, We want to share our Mocap Solutions with qode academy and young talents by the Qode Akademi @qodeakademi.

November 14, 2021No Comments

Reimagine

Range Rover hosted our Digital Artworks series, 'Reimagine', at another spectacular event between 11-14 November!

Thank you to all the team, colleagues and valuable Range Rover family who contributed to this experience ✌🏿🦾

Interested in working together?

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