Chaos, expresses the regular style of dynamic systems. From point of my view irregularity creates, reconditeness within it and the excitement is procreated from reconditeness.
Delicate loyalty of the Chaos Theory to the conditions of earliest form, ability of It's to explain the original order of the universe, generates my reality.
When this realty consciousness is complemented with the experimental frame of mind, my production process is triggered. This process is an moment makes me feel, "I am existing!"
Monitorizing the irregular and the complex one from one step behind, creates my aesthetic. I am looking for the beauty created by Chaos for connection of bare foots on Chinese Street. For this reason, being of unpredictable of colours, voices, and phenomenon creates a timeindependent form in my reality. The nature of this form is wild and convenient to be experienced.
BEYOND THE FEELINGS
When the audience came across with the "Harmony of Feelings" ,during the 4 basic experiences, bears witness to analysis about the complex structure of hormones on our brain. This energy of adfluxion targeted to destroy norm of the order visually; is the point where the reality layer of audience and the creation are intersected.
Digital Artist : Gökhan Doğan Music and Sound Artist : Fatih Sevimlikurt Concept Writer : Ali Ata Kavame Storyboard Artist : Görkem Tükenmez Graphic Artist : Ege Adıyaman Copywriter: Batuhan Ergün
Here is Humanoid Fetus from My Houdini Junk series. Humanoid, mechanization and alienation to the self concepts are visualized & certain emotions aimed to experience in our R&D. We played with soft bodies & strands dynamic methods. This project created via Houdini has a plastic & chaotic line in all spheres.
My Houdini Junk Series Vol.01
My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.
New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.
Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.
Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.
The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.
it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.
Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.
Who uses?
Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.
Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.
For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.
When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.
Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.
it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.
While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.
In which creative projects is used?
It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.
It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.
In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.
Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although Houdini can render any scene, the software is best known for its fluid-like effects and other simulations like it.
it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.
Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.
Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.
Here is Optical Data Flow in Houdini from My Houdini Junk series. In this R&D, we obtained the motion and velocity data of a footage with the optical flow technique. As a result, we obtained a new simulation using the data we acquired.
My Houdini Junk Series Vol.01
My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.
New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.
Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.
Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.
The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.
it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.
Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.
Who uses?
Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.
Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.
For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.
When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.
Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.
it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.
While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.
In which creative projects is used?
It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.
It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.
In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.
Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although Houdini can render any scene, the software is best known for its fluid-like effects and other simulations like it.
it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.
Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.
Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.
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