Here is Growing Strands Head from My Houdini Junk series. In my latest R&D experiment that i played with the growing trails in order to create my technique. Unique humanoid form exists from particles which changing their destination constantly and creates a surface.
I'm Gokhan Dogan, a digital artist who has an interest in especially Data Visualization, Abstract Animations, and Physics Simulations based in İstanbul, Turkey. I’m graduated from Istanbul Kultur University and experienced in 3D animations as well as projection mapping and art installations. I've been working in TATU Creative Studios & Void Animation Studios since 201x. Apart from that, I have been working freelance for a long time. In the meantime, I have improved myself in Side FX's Houdini
Increasing world population and uncontrolled consumption of the world has always been a challenge for me and the chaos by which these factors occured became the starting point of my attitude on these field. Because as far as I’m concerned, an artist or a maker should have an ethic role. Therefore, I would like to be a part of a product, which is related with the negative results of these factors. Especially, considering that visualizition and digitalization are the children of this era, using these materials as a tool becomes the most effective way of the empathy.
On the other hand, about these program’s oppurtunity,
The most exciting part of these works is the production of intercultural cooperation which are produced with interdisciplinary cooperation
Gökhan Doğan x MUSIAD - Vizyoner 19 // Audio Visual Mapping Performance
At the Visionary Summit organized by MÜSİAD, the theme of "Digital Future" was handled. President Recep Tayyip Erdogan with the participation took place in Haliç Congress Center on November 27, 2019 summit was organized with a panel series titled "National Technology Initiative and the Digital Turkey", "Digital Commerce Economics", "Global Turkey's National Manufacturing Industry and the Market", "The Future of the Digital Economy and Money”,“The Future of Cities and Our Resources ”and also“ Our Digital Future Values ”.
The panel held with the aim to shed light on studies carried out in Turkey for the development of the global, development of technology of our century has passed with a detailed presentation on the impact on both economic and human areas.
At the summit, an opening was made with “Audio visual mapping performance” to represent the main titles of this panel series.
Credits - Direction & Animation : Gökhan Doğan Digital Arts Concept Development : Gökhan Doğan, Barış Serdar Documentation : Ege Adıyaman, Mustafa Batuhan Saraçoğlu Agency : BANZ Studio Client : MUSIAD Sound : Opus Jingle
Our digital representaions of different scientific & philosophic mediums will be enlightening a giant pyramid structure at Black Rock City PlayAlchemist Camp. The work will be a Void showcase, consisting of a harmonic composition from our best visuals so far. The pyramid will be video mapped using 3 x 32,000 lumen projectors to paint a 25 meters tall giant canvas. Thanks to the curators Playalchemist & Thelightharvest , we‘ll be presenting multimedia experiences for the citizens of Black Rock City again. Hope to see u there!
Here is Filling Smoke & Vdb Noise by MOPs from My Houdini Junk series Vol.02 Filling Smoke & Vdb Noise by MOPs is an animation from upcoming episode of My Houdini Junk Series. The Vdb Boolean Animation drove by MOPs. Filling pyro simulation collided with that Animated Vdb Mesh.
Here is Creeping Snake from My Houdini Junk series Vol.02 Creeping Snake is a wire simulation that advacted with a snake's movement, from upcoming episode of My Houdini Junk Series.
Here is Blow Up from My Houdini Junk series Vol.02 Blow Up is a particle simulation that advacted with a pyro simulation, from upcoming episode of My Houdini Junk Series. I played with vel values of particles & pyro.
Here is Mandelbulb in Houdini from My Houdini Junk series. It created with Mandelbulb formula and Volume shading in Redshift.
My Houdini Junk Series Vol.01
My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.
New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.
Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.
Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.
The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.
it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.
Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.
Who uses?
Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.
Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.
For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.
When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.
Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.
it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.
While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.
In which creative projects is used?
It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.
It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.
In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.
Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although it can render any scene, the software is best known for its fluid-like effects and other simulations like it.
it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.
Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.
Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.
Here is Coin Erode from My Houdini Junk series. Unique coin form exists from eroded vdb colliding with polywire of itself.
My Houdini Junk Series Vol.01
My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.
New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.
Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.
Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.
The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.
it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.
Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.
Who uses?
Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.
Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.
For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.
When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.
Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.
it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.
While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.
In which creative projects is used?
It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.
It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.
In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.
Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although Houdini can render any scene, the software is best known for its fluid-like effects and other simulations like it.
it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.
Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.
Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.
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