Here is Gravity Fracture from My Houdini Junk series. I created some attributes to control activity of gravity in RBD Simulation. I separated inner surfaces of these active pieces in the RBD simulations to be source for particle simulation.
Here is Growing Strands Head from My Houdini Junk series. In my latest R&D experiment that i played with the growing trails in order to create my technique. Unique humanoid form exists from particles which changing their destination constantly and creates a surface.
Here is Humanoid Fetus from My Houdini Junk series. Humanoid, mechanization and alienation to the self concepts are visualized & certain emotions aimed to experience in our R&D. We played with soft bodies & strands dynamic methods. This project created via Houdini has a plastic & chaotic line in all spheres.
My Houdini Junk Series Vol.01
My Houdini Junk Series are archives of my R&Ds which are self-produced / self-developed o I learned from blogs/web sites/tutorials. My Houdini Junk mostly developed in Pre/After Project processes or independently of this processes.
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
Houdini is known for its advanced dynamic simulation tools that allow the creation of highly realistic visual effects. And it has an efficient workflow designed for small studios and individual artists.
New efficiency in software means cutting-edge effects can be achieved on less advanced hardware. What really sets Houdini apart from other 3D animation software is its computational nature.
Assets are usually created with a set of nodes algorithm. The advantage of this workflow is that it allows artists to create detailed objects in relatively short steps, unlike other programs.
Although Houdini is known for special effects, it includes all the tools that the best 3D modeling programs have to offer. Houdini also includes standard geometric models and animations.
The program comes with the powerful render engine Mantra, but it also supports 3rd party render engines like Renderman.
it has a node-based system that provides a flexible working environment for creating shaders and creating CG effects. It has a powerful system for creating smoke and fire simulations and a compiler for layered image effects.
Houdini offers scripting via various APIs, but Python is the language of choice for most packages. It allows the creation of custom tools and plugins, as well as built-in scripting and automation of specific tools.
Who uses?
Houdini is especially suitable for visual effects artists with a technical background. It provides all the editing tools expected in 3D software, but is known for its VFX tools and node-based procedural nature of its workflow.
Beginners note that features have a steep learning curve due to the procedural design. The key to success with Houdini is to have knowledge about mathematics and algorithms.
For this reason, Houdini is an easier program to learn for those with a background in programming and math, such as technical artists. For those who do not have experience in these matters, you can find many Houdini tutorials to improve themselves.
When you start using the program, if you are familiar with programs such as Autodesk Maya and 3DS Max, you will see that it is more flexible to use than these programs. And artists who can successfully learn the software will find that they produce many effects without the need for any traditional artistic interaction.
Teams will enjoy working with it because every part of the project can be easily modified at any point in the development process.
it offers a free version of the Houdini FX kit for students and hobby use to create personal and non-commercial projects.
While this version of Houdini lets you compose your work and save it to your computer, the only drawback is that it adds a watermark. You can download the Houdini Apprentice version for free here.
In which creative projects is used?
It's is a complete package for VFX studios working for games, movies and television. Its tools are powerful, reliable, customizable and designed for high-end production.
It means faster production and low budget power usage thanks to procedural workflow. For this reason, Disney is among the key users who use it in the films Frozen and Zootopia. Also, HBO's Game of Thrones uses it for some visual effects.
In the Video Game world, many video game studios also use Houdini. Games like Call of Duty and League of Legends are examples of this.
Houdini is a useful tool for creating simulations of clouds, smoke or fire, as well as liquids and fabric. Although Houdini can render any scene, the software is best known for its fluid-like effects and other simulations like it.
it is powerful when used to create complex simulations that use large amounts of data. Studios choose Houdini to create large special effects systems that integrate with complex scenes.
Studios often use software like Maya to handle modeling and hardware features and use it to integrate complex simulated effects.
Game designers, visual effects artists, and technical directors use Houdini daily to create state-of-the-art effects and enhance their work with simulated environments.
Smoky Paints is a 3D Animation Digital Art works Nft Art Collection of works that deform famous Renaissance Wikipedia painters and their works in terms of space and form and process their reputations.
The traditional view focuses more on the early modern aspects of the Renaissance and argues that it was a break from the past, but many historians today focus more on its medieval aspects and argue that it was an extension of the Middle Ages.[4][5] However, the beginnings of the period – the early Renaissance of the 15th century and the Italian Proto-Renaissance from around 1250 or 1300 – overlap considerably with the Late Middle Ages, conventionally dated to c. 1250–1500, and the Middle Ages themselves were a long period filled with gradual changes, like the modern age; and as a transitional period between both, the Renaissance has close similarities to both, especially the late and early sub-periods of either.[b] The intellectual basis of the Renaissance was its version of humanism, derived from the concept of Roman humanitas and the rediscovery of classical Greek philosophy, such as that of Protagoras, who said that "man is the measure of all things". This new thinking became manifest
in art, architecture, politics, science and literature. Early examples were the development of perspective in oil painting and the revived knowledge of how to make concrete. Although the invention of metal movable type sped the dissemination of ideas from the later 15th century, the changes of the Renaissance were not uniform across Europe: the first traces appear in Italy as early as the late 13th century, in particular with the writings of Dante and the paintings of Giotto. As a cultural movement, the Renaissance encompassed innovative flowering of Latin and vernacular literatures, beginning with the 14th-century resurgence of learning based on classical sources, which contemporaries credited to Petrarch; the development of linear perspective and other techniques of rendering a more natural reality in painting; and gradual but widespread educational reform. In politics, the Renaissance contributed to the development of the customs and conventions of diplomacy, and in science to an increased reliance on observation and inductive reasoning. Although the Renaissance saw revolutions in many intellectual and social scientific pursuits, as well as the introduction of modern banking and the field of accounting,[6] it is perhaps best known for its artistic developments and the contributions of such polymaths as Leonardo da Vinci and Michelangelo, who inspired the term "Renaissance man".[7][8] The Renaissance began in the Republic of Florence, one of the many states of Italy.[9] Various theories have been proposed to account for its origins and characteristics, focusing on a variety of factors including the social and civic peculiarities of Florence at the time: its political structure, the patronage of its dominant family, the Medici,[10][11] and the migration of Greek scholars and their texts to Italy following the Fall of Constantinople to the Ottoman Turks.[12][13][14] Other major centers were northern Italian city-states such as Venice, Genoa, Milan, Bologna, and Rome during the Renaissance Papacy. From Italy, the Renaissance spread throughout Europe in Flanders, France, Britain, Ireland, Spain, Portugal, Germany, and elsewhere.
The Renaissance has a long and complex historiography, and, in line with general scepticism of discrete periodizations, there has been much debate among historians reacting to the 19th-century glorification of the "Renaissance" and individual cultural heroes as "Renaissance men", questioning the usefulness of Renaissance as a term and as a historical delineation.[15] Some observers have called into question whether the Renaissance was a cultural "advance" from the Middle Ages, instead seeing it as a period of pessimism and nostalgia for classical antiquity,[16] while social and economic historians, especially of the longue durée, have instead focused on the continuity between the two eras,[17] which are linked, as Panofsky observed, "by a thousand ties".[18] The term rinascita ('rebirth') first appeared in Giorgio Vasari's Lives of the Artists (c. 1550), anglicized as the Renaissance in the 1830s.[19] The word has also been extended to other historical and cultural movements, such as the Carolingian Renaissance (8th and 9th centuries), Ottonian Renaissance (10th and 11th century), and the Renaissance of the 12th century.[20]
Simulations: Houdini Texturing: Substance Painter Rendering: Redshift for Houdini. Final montage and color correction: After Effects Music: Non Copyright Music Youtube
We traped in a socioeconomic system that fueled by commodificated sexualties and sexism. That system proceeds to creating images classified by genders. The banana is one of those objects, which are created for mankind by the system that dominates us.
Follow the banana is a darkcomedy fiction which is telling us a story about a banana that is commercialised to us in different packages again and again.
Topology
Banana's model dragged the simulation process into a more diffucult step. That gave me a technical challange. Then I followed the banana which was a white rabbit for me as like as for Alice.
Simulations: Houdini. Inside of the Banana: Substance Painter Rendering: Redshift for Houdini. Final montage and color correction: After Effects
Creative Commons License - Sound
Song: Creepin Artist: MK2 Genre: Electro Source: Youtube Audio Library Music provided by NoCopyrightSounds. Free Download / Stream: destyy.com/whKPG0 is licensed under a Creative Commons License.
What is Houdini?
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini
is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
The world as it is going on today, is always being shaken by changing society structures. Some of the augmenting human population is lagging behind of that dynamics. People who can't accommodate themselves to today are self misshaping. Heads On is a dark comedy Digital Art NFT Collection series about the characters who are stucked in that caos.
Head Model & Textures Infinite, 3D Head Scan by Lee Perry-Smith is licensed under a Creative Commons Attribution 3.0 Unported License. Based on a work at triplegangers.com. Permissions beyond the scope of this license may be available at ir-ltd.net/ ;
Creative Commons License
Sound & Music; Track: Glude - Dreamers [NCS Release] Music provided by NoCopyrightSounds. Watch: https://youtu.be/Rgh9Lz3BYyY Free Download / Stream: http://ncs.io/DreamersYO is licensed under a Creative Commons License.
What is Houdini?
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
Dancing Clothes is an 3D Animation Digital Art Film maded in Houdini & Marvelous Designer
Idea
The idea of reflecting the character without a body was exiting for us. We associated not using a body with the feeling of lack of identity within augmenting human population. Human variety and confusion brought a structure that will not lose its pace to "Dancing Clothes".
The thing we need is reflecting the emotional state, soul and characteristics of the character.
The truth is, the movement itself and the moment.
Motion - motus
We produced our motion models according to average female and male types. We were obliged to show the motion without using bodies. We had to bring together character variety and a clear body language within a minimal structure.
Design - consilio
We paid attention on motions while designing the clothes. The clothes had to be a part and continuation of the moment. Hence we used tassels which swing according to motions, hoods which hops with the character or structures in contour lines in details.
Place - locus
The place had to contrast the character in order to highlight. We designed the place with suitable patterns to dynamic structure and with our abstract structure
Body Simulations: DAZ3D Cloth Simulations: Marvelous Designer Texturing: Substance Painter Rendering: Redshift for Houdini. Final montage and color correction: After Effects
Dancing Clothes in Houdini & Marvelous Designer
Creative Commons License - Sound & Music; Song: What You Want Artist: Jonas Aden Source: Future House Music Jonas Aden - What You Want (Original Mix) by stylexpansion is licensed under a Creative Commons License.
What is Houdini?
Houdini is a 3D animation and special effects application developed by Side FX, a twenty-five-year-old Toronto-based company. Houdini is designed to create 3D animations and 3D effects in movies, TV, video games and virtual reality. Houdini is renowned for combining the worlds of film, TV, video games and virtual reality into one powerful platform.
The former flagship of Side Effects, PRISMS, a suite of 3D graphics tools, served as a foundation for Houdini's development.
Unlike other 3D animation software, Houdini uses a node-based procedural workflow that simplifies the job of making the updates you apply to the model while refining your work. Unlike programs such as Maya or Blender, it allows you to revert to a previous version in your work and update over the old version.
While Houdini is primarily used for dynamic environments and particle effects, it also includes a full set of tools for artists who want to use it in other areas such as modelling, animation or rendering.
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